And while white is often gonna come back as one of the brighter color versions, you should try to avoid using black as a darker one. For each sub-sub-palettes, I add one or two colors that work as brighter versions of the central color and one or two colors that work as darker versions of that same central color. The way I usually go about this is: I choose one, two or three bright colors I want in my sprite, these are the centers of my sub-sub-palettes. You need to define sub-palettes of 3 or 4 colors. In Pico-8, we already have our 16-colors palette defined for us, but! 16 colors for 8×8 or maybe 16×16 sprites is way too much. Let’s start with palettes! In pixel art, working with palettes is generally a good idea because color consistency is pretty and gives more interesting results. Today we’ll be making a ring sprite, starting with just the rough shape, as I usually do. Low-res sprites in particular can take an astonishing amount of time and patience to get good results. In fact the quality of pixel art we get these days looks particularly modern, with lots of different styles, cleaner, crunchier, more vibrant, more gloomy, lots of variations to the idea of working at the pixel level rather than using vectors at hi-res. Pixel art and low-res aesthetic are not oh-look-it’s-like-the-80s anymore. I don’t really consider myself a great pixel artist but I did get better over the last two years and this subject has been requested, so let’s do this! I don’t think I’ve ever written anything about pixel art and I hope this is gonna go ok.
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