![]() ![]() None of these complaints ruin the game, but they certainly distract from the proceedings and make it tough to feel immersed in the adventure.ĭespite all the rough edges and problems, I am impressed with Edge of Eternity‘s ambition. There is a team energy meter that doesn’t seem to serve any purpose and rarely gets depleted past 90%. There’s no way to jump in the overworld, and sometimes Daryon’s progress is halted by a three-foot fence at the edge of town that’s a hassle to get around. The camera frequently gets fussy when battles are conducted in tight places. I’ve already listed several, but there are plenty of other minor grievances that make the experience less enjoyable than it could be. Though the strong voice acting performances are a plus, the generally weak non-environmental visuals distract from the story’s emotional moments. Even in pre-rendered cutscenes, characters look like they’re from the PS3 era thanks to rough textures and less-than-lively facial expressions. Though the overworld is clean and polished, the same can’t be said for the character models. These issues coupled with a confusing grid-based power-up system for weapons and a level-up system for weapons, make combat an overcomplicated hassle. Enemies will commonly move away from party members for no strategic reason, forcing the player to waste a turn chasing them down to land a hit. The grid system, while occasionally cleverly deployed in boss battles, unnecessarily prolongs ordinary encounters. Magic spells take far too long to power up, and because of their slow start-up time, the spellcasters are easy targets for strong enemy attacks because they can’t dodge to an adjacent space while charging. Characters are also placed on a grid system that is ostensibly meant to supposed to force the player consider positioning.ĭespite the many options in combat, I found myself almost exclusively using normal attacks with the occasional powered-up sword slash. How frequently they attack is controlled by a meter that recharges at various speeds depending on how powerful the chosen attack is. In battles, which are initiated by attacking enemies in the overworld, party members use a multitude of commands such as normal attacks, special attacks, magic, and items. Take, for example, the battle system - it’s a messy, overcomplicated combination of turn-based, grid-based, and active time-based combat. While the vision is admirable, it definitely feels like they bit off more than they could chew. It’s clear that Midgar loves JRPGs, and they’ve tried to implement many classic mechanics into their work. With Edge of Eternity, they have attempted to create something on par with the scope of major triple-A studios. With the help of a phenomenal soundtrack that beautifully orchestrates play, I never stopped enjoying what was around the next corner.Įdge of Eternity was created by Midgar Studio, a small development company with only one previous game to its name. Though the world isn’t fully open, the segmented areas are large enough and filled with enough enemies and resources to make them feel alive and lived in. ![]() From fluorescent forests to sprawling hillsides, it’s a joy to take in the sights. The planet players will explore from a third-person perspective is a beautiful locale. The plot is nothing revolutionary, but it’s done well overall - I constantly found myself wondering what secrets Daryon was yet to uncover about these mysterious foes. This plague was released by an alien life force invading the planet in an attempt to have all living creatures bend to their will. Unfortunately, due to being overstuffed with mechanics, Edge of Eternity proves that there can be too much of a good thing.įollowing a high-stakes tutorial-like prologue, Edge of Eternity settles into a plot revolving around Daryon and his sister Selene as they try to rid the land of a mysterious disease called the Corrosion. With a vast world to explore and a strong narrative, it has all the makings of a great JRPG. Filled to the brim with exploration, systems, and collectibles, players frequently have countless hours to sink into these titles, and Edge of Eternity is no exception. JRPGs are often some of the densest games out there. LOW An overcomplicated battle system that tries to do too many things at once. HIGH The soundtrack is unbelievably epic.
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